Monday, December 14, 2009

Cool pic

This is what I always think a working programmers office would look like LOL!

Friday, December 4, 2009

GPU mode support on Macintosh OSX 10.6

Main reason Flash is slow sometimes in new version of Macosx:
http://kb2.adobe.com/cps/498/cpsid_49832.html

Friday, November 27, 2009

Apple job of the day

Web Developer, iPhone/iPod Touch

Requirements:

• 4 year computer science/software engineering degree or equivalent work experience.
• Professional web application development experience.
• Experience with Ruby, PHP and JavaScript.
• Experience designing and implementing browser-based user interfaces using AJAX, ReST, and/or JSON.
• Relational Database experience with one of the following: SQLite, MySQL, Postgres or Oracle.
• Experience with Unix shell scripting (bash/sh/csh).
• Mac OS X & iPhone development (Objective-C) experience is a plus.

Monday, November 9, 2009

Sunday, October 18, 2009

Beginner Developer Learning Center

Microsoft's actually got a lot of useful video's here if you got time to go through them.
Too bad they force you to use Silverlight to watch them though:(

Saturday, October 17, 2009

Difference between a computer scientist and a programmer?

Duct Tape Programmers and the Culture of Complexity in Software Projects
I guess a progammer employed by a company or himself actually has to ship a program in a reasonable time period vs a computer scientist like Knuth can spend years figuring something out and perfecting it before showing it to the world.

How Win7's "Boot to VHD" Feature has Changed the Way I Work

Might come in handy. Will have to try it.
Boot to VHD.

Why Johnny can't code

Food for thought.
BASIC used to be on every computer a child touched -- but today there's no easy way for kids to get hooked on programming.
Yeah wasn't it burned into the ROM or something I thought?

Thursday, October 15, 2009

Sunday, October 4, 2009

Problems with SQL Server Express user instancing and ASP.net Web Application Projects

Some critical info to know for Windows web developers.
Microsoft recommends that the workarounds described in this article only be used to unblock affected development scenarios. When deploying applications into production on any version of IIS, SQL Server Express user instances should not be used.

The configuration of application pools on IIS 7.5 production web servers should use either the new application pool identity, or custom created user accounts. Application pools on IIS 7.5 production web servers should no longer run as NETWORK SERVICE.

The workaround described for working with WAP projects and websites located in a user's Documents folder should be used as a temporary workaround only. From a security standpoint it is not desirable for NETWORK SERVICE to have read access to all of the sub-folders within the Visual Studio Projects folder. The recommendation is to move IIS-hosted WAP projects and websites to a different file location that is normally accessible to an IIS service account (e.g. under c:\inetpub\wwwroot).

Saturday, October 3, 2009

fallout trilogy easter egg

Funny LOL
Guy shows up in games after you install in vista or win7.

Friday, October 2, 2009

fgwlib working on macosx snow leopard

Okay I finally got this library from "You can do it" programming book working on my mac!!!
This is how I did it.
I modified the make file that was included on the cd for Linux slightly.
After that created the libfgw.a static library I testd it out on the cross program that creates a cross in playpen by typing:
g++ -c cross.cpp -o cross.o
then
most important and complex commandline!
g++ -o cross cross.o libfgw.a -L/usr/X11R6/lib -lX11

after that just type
./cross to see X11 pop up running a cross i macosx snow leopard!

anyways here is the modified makefile. only change really is adding an all to actually make it build the static library. Don't know why the original was missing it?
CC = g++

AR = ar

DEL = rm

OBJ_DIR = ./
OUTPUT_DIR = ./
OUTPUTFILE = libfgw.a
C_INCLUDE_DIRS =
C_PREPROC =
CFLAGS = -pipe -Wall -g0 -O2 -frtti -fexceptions
RC_INCLUDE_DIRS =
RC_PREPROC =
RCFLAGS =
ARFLAGS = rcs


NULL = nul

SRC_OBJS = \
$(OBJ_DIR)/adler32.o \
$(OBJ_DIR)/deflate.o \
$(OBJ_DIR)/flood_fill.o \
$(OBJ_DIR)/infblock.o \
$(OBJ_DIR)/infcodes.o \
$(OBJ_DIR)/inffast.o \
$(OBJ_DIR)/inflate.o \
$(OBJ_DIR)/inftrees.o \
$(OBJ_DIR)/infutil.o \
$(OBJ_DIR)/line_drawing.o \
$(OBJ_DIR)/minipng.o \
$(OBJ_DIR)/playpen.o \
$(OBJ_DIR)/point2d.o \
$(OBJ_DIR)/point2dx.o \
$(OBJ_DIR)/shape.o \
$(OBJ_DIR)/trees.o \
$(OBJ_DIR)/zutil.o

define build_target
@echo Creating library...
@$(AR) $(ARFLAGS) "$(OUTPUT_DIR)/$(OUTPUTFILE)" $(SRC_OBJS)
endef

define compile_source
@echo Compiling $<
@$(CC) $(CFLAGS) $(C_PREPROC) $(C_INCLUDE_DIRS) -c "$<" -o "$@"
endef

.PHONY: print_header directories


all: $(SRC_OBJS)
$(build_target)


.PHONY: clean cleanall

cleanall:
@echo Deleting intermediate files for 'build_fgw - $(CFG)'
-@$(DEL) $(OBJ_DIR)/*.o
-@$(DEL) "$(OUTPUT_DIR)/$(TARGET)"
-@rmdir "$(OUTPUT_DIR)"

clean:
@echo Deleting intermediate files for 'build_fgw - $(CFG)'
-@$(DEL) $(OBJ_DIR)/*.o

print_header:
@echo ----------Configuration: build_fgw - $(CFG)----------

directories:
-@if [ ! -d $(OUTPUT_DIR) ]; then mkdir $(OUTPUT_DIR); fi
-@if [ ! -d $(OBJ_DIR) ]; then mkdir $(OBJ_DIR); fi

$(OBJ_DIR)/adler32.o: adler32.c \
zlib.h
$(compile_source)

$(OBJ_DIR)/deflate.o: deflate.c \
deflate.h
$(compile_source)

$(OBJ_DIR)/flood_fill.o: flood_fill.cpp \
playpen.h
$(compile_source)

$(OBJ_DIR)/infblock.o: infblock.c \
zutil.h \
infblock.h \
inftrees.h \
infcodes.h \
infutil.h
$(compile_source)

$(OBJ_DIR)/infcodes.o: infcodes.c \
zutil.h \
inftrees.h \
infblock.h \
infcodes.h \
infutil.h \
inffast.h
$(compile_source)

$(OBJ_DIR)/inffast.o: inffast.c \
zutil.h \
inftrees.h \
infblock.h \
infcodes.h \
infutil.h \
inffast.h
$(compile_source)

$(OBJ_DIR)/inflate.o: inflate.c \
zutil.h \
infblock.h
$(compile_source)

$(OBJ_DIR)/inftrees.o: inftrees.c \
zutil.h \
inftrees.h \
inffixed.h
$(compile_source)

$(OBJ_DIR)/infutil.o: infutil.c \
zutil.h \
infblock.h \
inftrees.h \
infcodes.h \
infutil.h
$(compile_source)

$(OBJ_DIR)/line_drawing.o: line_drawing.cpp \
line_drawing.h
$(compile_source)

$(OBJ_DIR)/minipng.o: minipng.cpp \
minipng.h \
zlib.h \
playpen.h
$(compile_source)

$(OBJ_DIR)/playpen.o: playpen_unix1.cpp \
playpen.h \
mouse.h \
keyboard.h
$(compile_source)

$(OBJ_DIR)/point2d.o: point2d.cpp \
fgw_text.h \
point2d.h
$(compile_source)

$(OBJ_DIR)/point2dx.o: point2dx.cpp \
point2dx.h
$(compile_source)

$(OBJ_DIR)/shape.o: shape.cpp \
flood_fill.h \
line_drawing.h \
point2dx.h \
shape.h
$(compile_source)

$(OBJ_DIR)/trees.o: trees.c \
deflate.h \
trees.h
$(compile_source)

$(OBJ_DIR)/zutil.o: zutil.c \
zutil.h
$(compile_source)

Saturday, September 26, 2009

Microsoft is really trying to hold on to developers

Seems like Microsoft is trying to get back some of the progammers that switched to PHP or Ruby:
Announcing the WebsiteSpark Program
What does the program provide?

WebSiteSpark provides software licenses that you can use for three years at no cost. Once enrolled, you can download and immediately use the following software from Microsoft:

* 3 licenses of Visual Studio 2008 Professional Edition
* 1 license of Expression Studio 3 (which includes Expression Blend, Sketchflow, and Web)
* 2 licenses of Expression Web 3
* 4 processor licenses of Windows Web Server 2008 R2
* 4 processor licenses of SQL Server 2008 Web Edition
* DotNetPanel control panel (enabling easy remote/hosted management of your servers)
As long as your company has less than 10 employees it looks like you could get a lot of free software.

Monday, September 7, 2009

Microsoft Visual Express C++

Here's a link to the Microsoft video that shows you how to create and run a simple console C++ program:
http://msdn.microsoft.com/en-us/beginner/bb964629.aspx

Has a good tutorial on using the debugger too.

Venn Diagrams explained

Easy way to visualize Venn Diagrams ;)
Nerd Venn Diagram

Sunday, September 6, 2009

Game building tools for Mac

Wow Apple now actually has suggestions on gaming macs now :)