Funny LOL
Guy shows up in games after you install in vista or win7.
Saturday, October 3, 2009
Friday, October 2, 2009
fgwlib working on macosx snow leopard
Okay I finally got this library from "You can do it" programming book working on my mac!!!
This is how I did it.
I modified the make file that was included on the cd for Linux slightly.
After that created the libfgw.a static library I testd it out on the cross program that creates a cross in playpen by typing:
g++ -c cross.cpp -o cross.o
then
most important and complex commandline!
g++ -o cross cross.o libfgw.a -L/usr/X11R6/lib -lX11
after that just type
./cross to see X11 pop up running a cross i macosx snow leopard!
anyways here is the modified makefile. only change really is adding an all to actually make it build the static library. Don't know why the original was missing it?
CC = g++
AR = ar
DEL = rm
OBJ_DIR = ./
OUTPUT_DIR = ./
OUTPUTFILE = libfgw.a
C_INCLUDE_DIRS =
C_PREPROC =
CFLAGS = -pipe -Wall -g0 -O2 -frtti -fexceptions
RC_INCLUDE_DIRS =
RC_PREPROC =
RCFLAGS =
ARFLAGS = rcs
NULL = nul
SRC_OBJS = \
$(OBJ_DIR)/adler32.o \
$(OBJ_DIR)/deflate.o \
$(OBJ_DIR)/flood_fill.o \
$(OBJ_DIR)/infblock.o \
$(OBJ_DIR)/infcodes.o \
$(OBJ_DIR)/inffast.o \
$(OBJ_DIR)/inflate.o \
$(OBJ_DIR)/inftrees.o \
$(OBJ_DIR)/infutil.o \
$(OBJ_DIR)/line_drawing.o \
$(OBJ_DIR)/minipng.o \
$(OBJ_DIR)/playpen.o \
$(OBJ_DIR)/point2d.o \
$(OBJ_DIR)/point2dx.o \
$(OBJ_DIR)/shape.o \
$(OBJ_DIR)/trees.o \
$(OBJ_DIR)/zutil.o
define build_target
@echo Creating library...
@$(AR) $(ARFLAGS) "$(OUTPUT_DIR)/$(OUTPUTFILE)" $(SRC_OBJS)
endef
define compile_source
@echo Compiling $<
@$(CC) $(CFLAGS) $(C_PREPROC) $(C_INCLUDE_DIRS) -c "$<" -o "$@"
endef
.PHONY: print_header directories
all: $(SRC_OBJS)
$(build_target)
.PHONY: clean cleanall
cleanall:
@echo Deleting intermediate files for 'build_fgw - $(CFG)'
-@$(DEL) $(OBJ_DIR)/*.o
-@$(DEL) "$(OUTPUT_DIR)/$(TARGET)"
-@rmdir "$(OUTPUT_DIR)"
clean:
@echo Deleting intermediate files for 'build_fgw - $(CFG)'
-@$(DEL) $(OBJ_DIR)/*.o
print_header:
@echo ----------Configuration: build_fgw - $(CFG)----------
directories:
-@if [ ! -d $(OUTPUT_DIR) ]; then mkdir $(OUTPUT_DIR); fi
-@if [ ! -d $(OBJ_DIR) ]; then mkdir $(OBJ_DIR); fi
$(OBJ_DIR)/adler32.o: adler32.c \
zlib.h
$(compile_source)
$(OBJ_DIR)/deflate.o: deflate.c \
deflate.h
$(compile_source)
$(OBJ_DIR)/flood_fill.o: flood_fill.cpp \
playpen.h
$(compile_source)
$(OBJ_DIR)/infblock.o: infblock.c \
zutil.h \
infblock.h \
inftrees.h \
infcodes.h \
infutil.h
$(compile_source)
$(OBJ_DIR)/infcodes.o: infcodes.c \
zutil.h \
inftrees.h \
infblock.h \
infcodes.h \
infutil.h \
inffast.h
$(compile_source)
$(OBJ_DIR)/inffast.o: inffast.c \
zutil.h \
inftrees.h \
infblock.h \
infcodes.h \
infutil.h \
inffast.h
$(compile_source)
$(OBJ_DIR)/inflate.o: inflate.c \
zutil.h \
infblock.h
$(compile_source)
$(OBJ_DIR)/inftrees.o: inftrees.c \
zutil.h \
inftrees.h \
inffixed.h
$(compile_source)
$(OBJ_DIR)/infutil.o: infutil.c \
zutil.h \
infblock.h \
inftrees.h \
infcodes.h \
infutil.h
$(compile_source)
$(OBJ_DIR)/line_drawing.o: line_drawing.cpp \
line_drawing.h
$(compile_source)
$(OBJ_DIR)/minipng.o: minipng.cpp \
minipng.h \
zlib.h \
playpen.h
$(compile_source)
$(OBJ_DIR)/playpen.o: playpen_unix1.cpp \
playpen.h \
mouse.h \
keyboard.h
$(compile_source)
$(OBJ_DIR)/point2d.o: point2d.cpp \
fgw_text.h \
point2d.h
$(compile_source)
$(OBJ_DIR)/point2dx.o: point2dx.cpp \
point2dx.h
$(compile_source)
$(OBJ_DIR)/shape.o: shape.cpp \
flood_fill.h \
line_drawing.h \
point2dx.h \
shape.h
$(compile_source)
$(OBJ_DIR)/trees.o: trees.c \
deflate.h \
trees.h
$(compile_source)
$(OBJ_DIR)/zutil.o: zutil.c \
zutil.h
$(compile_source)
This is how I did it.
I modified the make file that was included on the cd for Linux slightly.
After that created the libfgw.a static library I testd it out on the cross program that creates a cross in playpen by typing:
g++ -c cross.cpp -o cross.o
then
most important and complex commandline!
g++ -o cross cross.o libfgw.a -L/usr/X11R6/lib -lX11
after that just type
./cross to see X11 pop up running a cross i macosx snow leopard!
anyways here is the modified makefile. only change really is adding an all to actually make it build the static library. Don't know why the original was missing it?
CC = g++
AR = ar
DEL = rm
OBJ_DIR = ./
OUTPUT_DIR = ./
OUTPUTFILE = libfgw.a
C_INCLUDE_DIRS =
C_PREPROC =
CFLAGS = -pipe -Wall -g0 -O2 -frtti -fexceptions
RC_INCLUDE_DIRS =
RC_PREPROC =
RCFLAGS =
ARFLAGS = rcs
NULL = nul
SRC_OBJS = \
$(OBJ_DIR)/adler32.o \
$(OBJ_DIR)/deflate.o \
$(OBJ_DIR)/flood_fill.o \
$(OBJ_DIR)/infblock.o \
$(OBJ_DIR)/infcodes.o \
$(OBJ_DIR)/inffast.o \
$(OBJ_DIR)/inflate.o \
$(OBJ_DIR)/inftrees.o \
$(OBJ_DIR)/infutil.o \
$(OBJ_DIR)/line_drawing.o \
$(OBJ_DIR)/minipng.o \
$(OBJ_DIR)/playpen.o \
$(OBJ_DIR)/point2d.o \
$(OBJ_DIR)/point2dx.o \
$(OBJ_DIR)/shape.o \
$(OBJ_DIR)/trees.o \
$(OBJ_DIR)/zutil.o
define build_target
@echo Creating library...
@$(AR) $(ARFLAGS) "$(OUTPUT_DIR)/$(OUTPUTFILE)" $(SRC_OBJS)
endef
define compile_source
@echo Compiling $<
@$(CC) $(CFLAGS) $(C_PREPROC) $(C_INCLUDE_DIRS) -c "$<" -o "$@"
endef
.PHONY: print_header directories
all: $(SRC_OBJS)
$(build_target)
.PHONY: clean cleanall
cleanall:
@echo Deleting intermediate files for 'build_fgw - $(CFG)'
-@$(DEL) $(OBJ_DIR)/*.o
-@$(DEL) "$(OUTPUT_DIR)/$(TARGET)"
-@rmdir "$(OUTPUT_DIR)"
clean:
@echo Deleting intermediate files for 'build_fgw - $(CFG)'
-@$(DEL) $(OBJ_DIR)/*.o
print_header:
@echo ----------Configuration: build_fgw - $(CFG)----------
directories:
-@if [ ! -d $(OUTPUT_DIR) ]; then mkdir $(OUTPUT_DIR); fi
-@if [ ! -d $(OBJ_DIR) ]; then mkdir $(OBJ_DIR); fi
$(OBJ_DIR)/adler32.o: adler32.c \
zlib.h
$(compile_source)
$(OBJ_DIR)/deflate.o: deflate.c \
deflate.h
$(compile_source)
$(OBJ_DIR)/flood_fill.o: flood_fill.cpp \
playpen.h
$(compile_source)
$(OBJ_DIR)/infblock.o: infblock.c \
zutil.h \
infblock.h \
inftrees.h \
infcodes.h \
infutil.h
$(compile_source)
$(OBJ_DIR)/infcodes.o: infcodes.c \
zutil.h \
inftrees.h \
infblock.h \
infcodes.h \
infutil.h \
inffast.h
$(compile_source)
$(OBJ_DIR)/inffast.o: inffast.c \
zutil.h \
inftrees.h \
infblock.h \
infcodes.h \
infutil.h \
inffast.h
$(compile_source)
$(OBJ_DIR)/inflate.o: inflate.c \
zutil.h \
infblock.h
$(compile_source)
$(OBJ_DIR)/inftrees.o: inftrees.c \
zutil.h \
inftrees.h \
inffixed.h
$(compile_source)
$(OBJ_DIR)/infutil.o: infutil.c \
zutil.h \
infblock.h \
inftrees.h \
infcodes.h \
infutil.h
$(compile_source)
$(OBJ_DIR)/line_drawing.o: line_drawing.cpp \
line_drawing.h
$(compile_source)
$(OBJ_DIR)/minipng.o: minipng.cpp \
minipng.h \
zlib.h \
playpen.h
$(compile_source)
$(OBJ_DIR)/playpen.o: playpen_unix1.cpp \
playpen.h \
mouse.h \
keyboard.h
$(compile_source)
$(OBJ_DIR)/point2d.o: point2d.cpp \
fgw_text.h \
point2d.h
$(compile_source)
$(OBJ_DIR)/point2dx.o: point2dx.cpp \
point2dx.h
$(compile_source)
$(OBJ_DIR)/shape.o: shape.cpp \
flood_fill.h \
line_drawing.h \
point2dx.h \
shape.h
$(compile_source)
$(OBJ_DIR)/trees.o: trees.c \
deflate.h \
trees.h
$(compile_source)
$(OBJ_DIR)/zutil.o: zutil.c \
zutil.h
$(compile_source)
Saturday, September 26, 2009
Microsoft is really trying to hold on to developers
Seems like Microsoft is trying to get back some of the progammers that switched to PHP or Ruby:
Announcing the WebsiteSpark Program
What does the program provide?
WebSiteSpark provides software licenses that you can use for three years at no cost. Once enrolled, you can download and immediately use the following software from Microsoft:
* 3 licenses of Visual Studio 2008 Professional Edition
* 1 license of Expression Studio 3 (which includes Expression Blend, Sketchflow, and Web)
* 2 licenses of Expression Web 3
* 4 processor licenses of Windows Web Server 2008 R2
* 4 processor licenses of SQL Server 2008 Web Edition
* DotNetPanel control panel (enabling easy remote/hosted management of your servers)
As long as your company has less than 10 employees it looks like you could get a lot of free software.
Announcing the WebsiteSpark Program
What does the program provide?
WebSiteSpark provides software licenses that you can use for three years at no cost. Once enrolled, you can download and immediately use the following software from Microsoft:
* 3 licenses of Visual Studio 2008 Professional Edition
* 1 license of Expression Studio 3 (which includes Expression Blend, Sketchflow, and Web)
* 2 licenses of Expression Web 3
* 4 processor licenses of Windows Web Server 2008 R2
* 4 processor licenses of SQL Server 2008 Web Edition
* DotNetPanel control panel (enabling easy remote/hosted management of your servers)
As long as your company has less than 10 employees it looks like you could get a lot of free software.
Monday, September 7, 2009
Microsoft Visual Express C++
Here's a link to the Microsoft video that shows you how to create and run a simple console C++ program:
http://msdn.microsoft.com/en-us/beginner/bb964629.aspx
Has a good tutorial on using the debugger too.
http://msdn.microsoft.com/en-us/beginner/bb964629.aspx
Has a good tutorial on using the debugger too.
Sunday, September 6, 2009
Tuesday, January 22, 2008
.NET Framework Library source code is now available
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