Some more video's I found:
Welcome to Visual Studio for gaming, how to get started developing 3D games. The purpose of this session is to provide an overview and introduction to developing games that are 3D using XNA Game Studio. To do that I’ve broken the session into three distinct components: The graphics, where we’ll talk about models and meshes, textures and shaders; The math, where we’ll try to wrap our heads around 3D space and the 3D pipeline; and finally The game itself, and that is the object model of the XNA Framework and what it looks like to manipulate the graphics and the math in the game that you create using XNA Game Studio.
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