Programming stuff

Wednesday, November 4, 2009

13 Tools for Building Your Own iPhone App

If you don't want to go to all the trouble of learning Objective-C here's some alternatives:
These days, everyone wants to build their own iPhone applications, but not everyone knows how write the code necessary in order to create them. Fortunately, there are now a number of tools that allow non-developers the ability to create their own iPhone apps without knowing programming or scripting.
Posted by daveangel at 12:05 AM No comments:

Tuesday, November 3, 2009

Visual Studio 2008 for Gaming: Developing 3D Games

Some more video's I found:
Welcome to Visual Studio for gaming, how to get started developing 3D games. The purpose of this session is to provide an overview and introduction to developing games that are 3D using XNA Game Studio. To do that I’ve broken the session into three distinct components: The graphics, where we’ll talk about models and meshes, textures and shaders; The math, where we’ll try to wrap our heads around 3D space and the 3D pipeline; and finally The game itself, and that is the object model of the XNA Framework and what it looks like to manipulate the graphics and the math in the game that you create using XNA Game Studio.
Posted by daveangel at 2:46 AM No comments:

Monday, November 2, 2009

What Every Computer Scientist Should Know About Floating-Point Arithmetic

This was probably one of the most difficult concepts in my Computer Architecture class so I'm not suprised there is some confusion:
Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. It begins with background on floating-point representation and rounding error, continues with a discussion of the IEEE floating-point standard, and concludes with numerous examples of how computer builders can better support floating-point.
Posted by daveangel at 11:47 PM No comments:

Sunday, November 1, 2009

PowerShellPack

Introducing the Windows 7 Resource Kit PowerShell Pack
Posted by daveangel at 3:11 AM No comments:

Game Programming with Silverlight

Fun stuff!
Posted by daveangel at 1:14 AM No comments:

Saturday, October 31, 2009

GMP Install Instruction for Windows Platform

GMP Install Instruction for Windows Platform
Posted by daveangel at 3:59 AM No comments:

Tuesday, October 27, 2009

C# BigInt: A GNU Multi-Precision Library for .NET

The GNU Multi-Precision Library for .NET is a .NET wrapper (written in C#) of the GNU MP Bignum Library, which is probably the fastest general purpose large number arithmatic library in the world. Below, you can download the wrapper along with a pre-built DLL of GNU MP.
Posted by daveangel at 7:30 AM No comments:
Newer Posts Older Posts Home
Subscribe to: Posts (Atom)

About Me

daveangel
PC and Apple computer programmer with focus on security tech.
View my complete profile

Blog Archive

  • ▼  2011 (40)
    • ▼  October (1)
      • How to get Java apps into the app store
    • ►  August (28)
    • ►  July (8)
    • ►  February (1)
    • ►  January (2)
  • ►  2010 (18)
    • ►  June (4)
    • ►  March (2)
    • ►  February (11)
    • ►  January (1)
  • ►  2009 (34)
    • ►  December (3)
    • ►  November (11)
    • ►  October (16)
    • ►  September (4)
  • ►  2008 (1)
    • ►  January (1)
  • ►  2007 (5)
    • ►  July (1)
    • ►  April (1)
    • ►  March (3)
Awesome Inc. theme. Powered by Blogger.