If you don't want to go to all the trouble of learning Objective-C here's some alternatives:
These days, everyone wants to build their own iPhone applications, but not everyone knows how write the code necessary in order to create them. Fortunately, there are now a number of tools that allow non-developers the ability to create their own iPhone apps without knowing programming or scripting.
Wednesday, November 4, 2009
Tuesday, November 3, 2009
Monday, November 2, 2009
What Every Computer Scientist Should Know About Floating-Point Arithmetic
This was probably one of the most difficult concepts in my Computer Architecture class so I'm not suprised there is some confusion:
Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. It begins with background on floating-point representation and rounding error, continues with a discussion of the IEEE floating-point standard, and concludes with numerous examples of how computer builders can better support floating-point.
Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. It begins with background on floating-point representation and rounding error, continues with a discussion of the IEEE floating-point standard, and concludes with numerous examples of how computer builders can better support floating-point.
Sunday, November 1, 2009
Saturday, October 31, 2009
Tuesday, October 27, 2009
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